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Updated: August 29, 2023

Husson is first US school to adopt virtual production software from Norway

people with computers Courtesy / Husson University In this file photo, Brave Williams, left, director of iEX Center at Husson University, works with students in the iEX Center.

Husson University is implementing software from a Norwegian company, Pixotope, in the school's growing virtual reality program, making it the first educational setting in the U.S. to adopt the developer's platform.

The Bangor school is now part of the Pixotope Education Program, an educational and community-building initiative designed to help enable the next generation of virtual production talent. 

In addition to software, the partnership will provide Husson access to a wide range of technology and industry professionals, according to a news release. 

Husson is the only university in Maine to offer a four-year bachelor of science degree in extended reality, or XR, in its School of Technology and Innovation. The XR degree prepares students for careers in extended reality with a focus on topics such as XR software development, 3-D drafting and modeling, XR systems, and XR research and development.

Students are also introduced to areas like user experience, interactive design, video and audio production. 

Husson’s testing and evaluation process is made possible by its iEX Center, an innovation hub that develops solutions using extended reality experiences like virtual and augmented reality. 

As Husson researched virtual production technologies, it looked for a software platform that offered an easy entry point for beginners and fostered incrementally advanced experiences with professional results. 

“One of the things that’s really exciting about Pixotope is its powerful yet simple integrations and interface,” said Brave Williams, the iEX Center’s director and an associate professor at Husson. “It’s so easy to use, that I feel comfortable utilizing it in my introductory classes.” 

XR technology,” he added, “is going to impact all facets of business, research, arts, sciences, and entrepreneurial activities in the near future.”

Pixotope Education Program Manager Carina Schoo said the program aims to meet the  need across industries for professionals who are trained in virtual production. 

“Husson’s XR program, paired with their approach to evaluating the latest technologies, makes them a perfect partner for this educational program,” Schoo said. “Together, we will work to ensure that students gain a robust and grounded understanding of virtual production that they can  leverage across different industries, utilizing skillsets that can be applied to marketing, communications, computer science, filmmaking and beyond.”

Pixotope was founded in 2013 and is headquartered in Oslo, Norway.

Other Pixotope Education Program partners include England’s University of Gloucestershire, the Netherlands’ Hanzehogeschool Groningen, Italy’s Apulia Digital Maker, Singapore’s Ngee Ann Polytechnic and Taiwan’s Hsing Wu University.  

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